Primal Engine
Introduction
Primal Engine is a videogame engine for 3rd grade subject ‘Game Engines’ of the videogame design and development grade at CITM - UPC.
Team
Iván Bermúdez Sagra
- Documentation
- Camera controls
- Menus
- Play/Pause/Stop
- Animation
- Website
Maksym Polupan
- Libraries implementation
- Docking
- Buffers
- FBX Loading
- Textures
- Animation
- Bones
Main-core subsystems
- Model creation, delete, import + Drag & Drop
- Inspector (Game object hierarchy, transform with guizmos, mesh, texture, camera)
- Unity-like camera controls
- Editor tools
- Game viewport
- Serialization (Configuration & Scene json files)
- Play/Pause/Stop
- Camera (Component, mouse picking & frustum culling)
Skeletal Animation
The engine has the animation channels practically done, unfortunately the implementation of the bones is not finished, so the animations cannot work yet.
Video
Controls
Basic camera movement
- Hold Left Shift: Movement speed up.
- Left/Right Arrow: Move left/right.
- Up/Down Arrow: Zoom in/out.
- F: Focus camera around the geometry.
Flythrough mode
While Right Clicking:
- Free look around.
- A/D: Move left/right.
- W/S: Zoom in/out.
- Q/E: Move up/down.
Orbit camera
- Left Alt + Left Clicking
Mouse wheel functions
- Pan movement (Free move in x & y) while clicking the mouse wheel button.
- Zoom in/out with the mouse wheel
Repository
Check out:
License
MIT License
Copyright (c) 2023 Ivan Bermudez Sagra & Maksym Polupan
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.