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PrimalEngine

Primal Engine

Introduction

Primal Engine is a videogame engine for 3rd grade subject ‘Game Engines’ of the videogame design and development grade at CITM - UPC.

Team

Iván Bermúdez Sagra

Ivan

Maksym Polupan

Maksym

Main-core subsystems

Skeletal Animation

The engine has the animation channels practically done, unfortunately the implementation of the bones is not finished, so the animations cannot work yet.

Video

Controls

Basic camera movement

Flythrough mode

While Right Clicking:

Orbit camera

Mouse wheel functions

Repository

Check out:

License

MIT License

Copyright (c) 2023 Ivan Bermudez Sagra & Maksym Polupan

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.